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Guild Heads

Guild of Thieves
Brury middle-aged with long black hair, inviting dark eyes, and a flirtatious personality.

Human (Medium Humanoid)
Rogue level 7 (skill points 110) Bluffer
Hit die: 0d8+7d6(24hp)
Init: 3
Speed: 30
AC: 15 +0 Leather, +0 Shield, none
(Dex +3, 0 Leather +2, Magic +2)
AC flat footed :12
AC Touch: 13
Base Attack/Grapple: 5/6
Attack: +8 (+1/+1) +1Dagger, punching 1d4+3 Crit(20-20)X3
or +8 Shortbow 1d6 Crit(20-20)X3
Full attack: +7 (+1/+1) Dagger, punching 1d4+2
or +8 Shortbow 1d6(range 70)
Space/Reach: 5/5
Special Attacks:
Sneak attack Sneak attack at an extra 4D6
Special Qualities:
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +2, Ref +8, Will +1
Abilities: Str 12, Dex 16, Con 11, Int 14, Wis 9, Chr 14
Skills: Bluff 14, Climb 11, Diplomacy 16, Disguise 14, Heal 4, Hide 15, Intimidate 16, Listen 9, Move Silently 15, Sense Motive 9, Tumble 13,
Languages: Common
Feats: Armour prof light, Blind-fight, Nimble Fingers, Persuasive, Simple Weapon Proficiency, Stealthy,
Alignment: Lawful Evil
CR: 7
MAGIC ITEMS (max value 7200)
Bracers of armour (+2) +2AC (4000gp)
Potion of Cure moderate wounds - (300gp)
Potion of Haste - (750gp)
Weapon Magic (+1) +1 to Hit +1 Dam (2000gp)

Total Value = 7050

Guild of Wenches
Rissandora Slightly plump with wide hips, short curly auburn hair, and emerald eyes.


Human (Medium Humanoid)
Bard level 5 (skill points 64) Dancer
Hit die: 0d8+5d6(17hp)
Init: 2
Speed: 30
AC: 16 +1 Leather, +0 Shield, +1 magical
(Dex +2, +1 Leather +3, )
AC flat footed :13
AC Touch: 12
Base Attack/Grapple: 3/4
Attack: +4 Rapier 1d6+1 Crit(18-20)X2
Full attack: +4 Rapier 1d6+1
Space/Reach: 5/5
Special Attacks:
Fascinate Can fascinate 1 creature + 1 every 3 levels
Special Qualities:
Bardic Knowledge Level + Int bonus
Bardic Music Can use songs once a day per level
Countersong May use bards perform for save vrs sound
Inspire Competence Competence on skill bonus = +
Inspire Courage morale bonus on charm, fear,attack, damage 1
Saves: Fort +3, Ref +8, Will +5
Abilities: Str 13, Dex 14, Con 11, Int 12, Wis 9, Chr 16
Skills: Balance 12, Concentration 12, Disguise 5, Escape Artist 9, Gather Information 9, Jump 11, Know local 1, Know nobility 2, Perform Dance 11, Sleight of Hand 10, Tumble 12, Use Magic Device 3, Use Rope 4,
Languages:
Feats: Armour prof light, Combat casting, Dodge, Shield Proficiency, Simple Weapon Proficiency, Skill Focus,
Alignment: Chaotic Neutral
CR: 5

Spells Known:
Bard
Spells
Level 0 () DC 13
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation

Message(Transmutation)[Language-Dependent ] X 1
V,S,F rng: Medium 100ft + 10ft / level Dur: 10 min./level
SV None Area: One creature/level

Open/Close(Transmutation)[ ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Will negates (object) Area: Object weighing up to 30 lb. or portal that can be opened or closed

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You

Summon Instrument(Conjuration)[Summoning ] X 1
V,S rng: 0ft Dur: 1 min./level (D)
SV None Area: One summoned handheld musical instrument

Level 1 () DC 14
Cure Light Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched

Detect Secret Doors(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation

Hypnotism(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 2d4 rounds (D)
SV Will negates Area: Several living creatures, no two of which may be more than 30 ft. apart

Sleep(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Will negates Area: One or more living creatures within a 10-ft radius burst

Level 2 () DC 15
Enthrall(Enchantment)[Charm Language-Dependent Mind-Affecting Sonic] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 hour or less
SV Will negates; see text Area: Any number of creatures

Scare(Necromancy)[Fear Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 round/level or 1 round; see text for 'cause fear'
SV Will partial Area: One living creature/three levels, no two of which can be more than 30 ft. apart

Suggestion(Enchantment)[Compulsion Language-Dependent Mind-Affecting ] X 1
V,M rng: Close 25ft + 5ft/2 levels Dur: 1 hour/level or until completed
SV Will negates Area: One living creature

MAGIC ITEMS (max value 4300)
Cloak of resistance (+1) +1 saves (1000gp)
Ring of Protection (+1) +1AC (2000gp)

Total Value = 3000

Merchant's Guild
Ouhalla Thiddle
Gnome (Small Humanoid)
Expert level 2 (skill points 35) Merchant
Sorcerer level 3 (skill points 9) Sorcerer
Hit die: 0d8+2d6+3d4+15(29hp)
Init: 2
Speed: 20
AC: 13 +0 No Armour, +0 Shield, none
(Dex +2, size +1, )
AC flat footed :11
AC Touch: 13
Base Attack/Grapple: 2/-3
Attack: +2 Mace, light 1d4-1 Crit(20-20)X2
or +6 Sling 1d3+1 Crit(20-20)X2
Full attack: +2 Mace, light 1d4-1
or +6 Sling 1d3+1(range 50)
Space/Reach: 5/5
Special Attacks: Other +1 difficuly DC with illusionary spells,
Spell-like Abilities 1/day speak with animals(burrowing only),
Spell-like Abilities (CHR) 0th DC(13) 1/day dancing lights,
ghost sound, prestigation,
Special Qualities:
Low-light Vision , Other +1 attack vrs kobold and goblinoid,
Other +2 save vrs illusion, Other +4 dodge to AC against giant type,
Summon Familier 1
Saves: Fort +4, Ref +3, Will +7
Abilities: Str 8, Dex 14, Con 16, Int 12, Wis 12, Chr 16
Skills: Appraise 7, Bluff 9, Concentration 6, Craft 3, Diplomacy 7, Gather Information 6, Handle Animal 5, Hide 6.5, Know arcana 3, Know geography 1, Know local 1, Know nobility 1, Listen 3, Move Silently 2.5, Profession Merchant 7, Ride 2, Sense Motive 6, Sleight of Hand 6, Spellcraft 3, Spot 6,
Languages: Common, Gnome
Feats: Armour prof light, Point Blank Shot, Quick Draw, Simple Weapon Proficiency,
Alignment: Neutral Good
CR: 4

Spells Known:
Sorcerer
Spells
Level 0 (6) DC 13
Daze(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One humanoid creature of 4 HD or less

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation

Message(Transmutation)[Language-Dependent ] X 1
V,S,F rng: Medium 100ft + 10ft / level Dur: 10 min./level
SV None Area: One creature/level

Ray of Frost(Evocation)[Cold ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You

Level 1 (6) DC 14
Disguise Self(Illusion)[Glamer ] X 1
V,S rng: Personal Dur: 10 min./level (D)
SV N/A Area: You

Identify(Divination)[ ] X 1
V,S,M/DF rng: Touch Dur: Instantaneous
SV None Area: One touched object

Obscuring Mist(Conjuration)[Creation ] X 1
V,S rng: 20ft Dur: 1 min/level
SV None Area: Cloud spreads in 20-ft.-radius from you, 20 ft. high


MAGIC ITEMS (max value 3300)
Potion of Cure serious wounds - (750gp)
Potion of Cure serious wounds - (750gp)
Potion of Barkskin (+5) - (1200gp)
Total Value = 2700
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Society

Animals


Most of the animals within Brundorion borders are magically enhanced. Various experimentations have resulted in the landscape being riddled by demonic magical creatures. The only safe riding throughout Brundorion is either through armed guard or traveling during the daytime. Fiendish creatures roam looking for stray victims to feed upon. Even the trees have a taste for raw meat. As found out by the last five Aristocratic Monarchy whom mysteriously disappeared before the rise of the Trio.
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Dark Trio of Aslander

Arnora
female human Wiz13: CR 13; Size M (5 ft., 1 in.
tall); HD 13d4+13; hp 49; Init +3; Spd 30 ft.; AC 13; Attack
+6/+1 melee, or +9/+4 ranged; SV Fort +5, Ref +9, Will +9;
AL CE; Str 11, Dex 17, Con 13, Int 15, Wis 12, Cha 14.
Languages Spoken: Common, Ignan.
Skills and feats: Concentration +11, Craft (Shipmaking) +8,
Hide +3, Knowledge (Arcana) +18, Knowledge (History) +13,
Knowledge (Local) +17, Knowledge (Nobility and Royalty) +18,
Listen +1, Move Silently +3, Spot +1; Empower Spell, Extend
Spell, Heighten Spell, Lightning Reflexes, Negotiator,
Quicken Spell, Rapid Reload (crossbow, light), [Scribe
Scroll], Still Spell.
Possessions: 35,000 gp in gear.
Wizard Spells Known (4/5/5/4/4/3):
0th -- Acid Splash,
Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect
Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage
Hand, Mending, Message, Open/Close, Prestidigitation, Ray of
Frost, Read Magic, Resistance, Touch of Fatigue.
1st --
Alarm, Charm Person, Comprehend Languages, Disguise Self,
Enlarge Person, Grease, Identify, Mount, Protection from
Good, Sleep.
2nd -- Blindness/Deafness, Blur, Bull's
Strength, Darkvision, Gust of Wind, Mirror Image,
Pyrotechnics, Scare, Whispering Wind.
3rd -- Dispel Magic,
Explosive Runes, Greater Magic Weapon, Hold Person, Illusory
Script, Major Image, Nondetection, Rage, Sepia Snake Sigil,
Shrink Item.
4th -- Black Tentacles, Fear, Ice Storm,
Illusory Wall, Shout, Solid Fog.
5th -- Cloudkill, Dream,
Feeblemind, Hold Monster, Lesser Planar Binding, Mage's
Private Sanctum, Magic Jar, Major Creation, Shadow
Evocation, Wall of Stone, Waves of Fatigue.






cleric
Thorkatla
female human Clr15: CR 15; Size M (5 ft., 9 in.
tall); HD 15d8-30; hp 53; Init +0; Spd 30 ft.; AC 10; Attack
+13/+8/+3 melee, or +11/+6/+1 ranged; SV Fort +7, Ref +5,
Will +12; AL CE;
Str 14, Dex 10, Con 7, Int 13, Wis 16, Cha15.
Languages Spoken: Celestial, Common.
Skills and feats: Concentration +15, Craft (Bowmaking) +11,
Craft (Trapmaking) +15, Heal +4, Hide +0, Knowledge
(History) +16, Knowledge (Religion) +19, Listen +3, Move
Silently +0, Spot +3; Extra Turning, Extra Turning,
Leadership, Negotiator, Silent Spell, Skill Focus
(Concentration), Weapon Focus (mace, light).
Possessions: 59,000 gp in gear.
Cleric Domains: Fire, Luck.
Cleric Spells Per Day: 6/6+1/6+1/6+1/4+1/4+1/3+1.




Yasimina
female human Wiz20: CR 20; Size M (5 ft., 4 in.
tall); HD 20d4; hp 46; Init +2; Spd 30 ft.; AC 12; Attack
+10/+5 melee, or +12/+7 ranged; SV Fort +6, Ref +8, Will
+13; AL NE;
Str 10, Dex 14, Con 11, Int 20, Wis 12, Cha 10.
Languages Spoken: Common, Elven, Gnome.
Skills and feats: Craft (Painting) +18, Hide +2, Knowledge
(Arcana) +28, Knowledge (Architecture and Engineering) +14,
Knowledge (Dungeoneering) +26, Knowledge (Local) +25,
Knowledge (Religion) +21, Knowledge (The Planes) +24, Listen
+1, Move Silently +2, Spellcraft +28, Spot +1;
Brew Potion,
Craft Magic Arms and Armor, Craft Rod, Craft Staff, Empower
Spell, Forge Ring, Magical Aptitude, Quicken Spell, [Scribe
Scroll], Silent Spell, Spell Penetration, Track, Widen
Spell.
Possessions: 220,000 gp in gear.
Wizard Spells Known (4/6/5/5/5/5/4/4/4/4):
0th -- Acid
Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic,
Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light,
Mage Hand, Mending, Message, Open/Close, Prestidigitation,
Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
1st
-- Animate Rope, Cause Fear, Disguise Self, Endure Elements,
Enlarge Person, Erase, Hypnotism, Identify, Jump, Magic
Aura, Magic Missile, Mount, Sleep.
2nd -- Blur, Darkness,
Daze Monster, Flaming Sphere, Ghoul Touch, Hideous Laughter,
Knock, Minor Image, Mirror Image, Resist Energy, Scare,
Scorching Ray, Summon Monster II.
3rd -- Deep Slumber,
Displacement, Explosive Runes, Fly, Haste, Illusory Script,
Invisibility Sphere, Phantom Steed, Slow, Summon Monster
III, Tiny Hut, Tongues, Wind Wall.
4th -- Bestow Curse,
Charm Monster, Detect Scrying, Illusory Wall, Lesser Geas,
Mass Enlarge Person, Mnemonic Enhancer, Polymorph, Solid
Fog.
5th -- Baleful Polymorph, Cloudkill, Cone of Cold,
Dominate Person, Hold Monster, Mage's Faithful Hound,
Permanency, Symbol of Pain, Wall of Stone.
6th -- Chain
Lightning, Forceful Hand, Freezing Sphere, Geas/Quest,
Greater Heroism, Legend Lore, Mass Suggestion, Repulsion,
Summon Monster VI, Symbol of Fear.
7th -- Control Undead,
Ethereal Jaunt, Limited Wish, Mass Invisibility, Project
Image, Waves of Exhaustion.
8th -- Mass Charm Monster,
Moment of Prescience, Polymorph Any Object, Screen.
9th --
Mass Hold Monster, Meteor Swarm, Power Word Kill, Shades,
Shapechange, Teleportation Circle, Time Stop, Weird.

wizard

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Female NPC's


sorceress
Amondara
female human Sor3: CR 3; Size M (5 ft., 9 in. tall);
HD 3d4+3; hp 12; Init +2; Spd 30 ft.; AC 12; Attack +1
melee, or +3 ranged; SV Fort +4, Ref +3, Will +4; AL LN;
Str 10, Dex 14, Con 12, Int 14, Wis 12, Cha 15.
Languages Spoken: Abyssal, Common, Dwarven.
Skills and feats: Bluff +8, Concentration +7, Craft
(Shipmaking) +6, Hide +2, Knowledge (Dungeoneering) +4,
Listen +1, Move Silently +2, Spellcraft +11, Spot +4; Great
Fortitude, Heighten Spell, Skill Focus (Spellcraft).
Possessions: 2,500 gp in gear.
Sorcerer Spells Known (6/6):
0th -- Acid Splash, Dancing
Lights, Daze, Mage Hand, Prestidigitation.
1st --
Comprehend Languages, Protection from Good, Shield.





sorceress
Brixa
female human Sor4: CR 4; Size M (5 ft., 2 in. tall);
HD 4d4; hp 16; Init +1; Spd 30 ft.; AC 11; Attack +0 melee,
or +3 ranged; SV Fort +1, Ref +2, Will +6; AL CE;
Str 7, Dex 13, Con 11, Int 16, Wis 14, Cha 17.
Languages Spoken: Aquan, Common, Gnoll, Ignan.
Skills and feats: Concentration +6, Craft (Painting) +9,
Craft (Sculpting) +10, Gather Information +4, Hide +1,
Knowledge (Arcana) +8, Knowledge (History) +5.5, Knowledge
(Local) +6, Listen +2, Move Silently +1, Perform (Sing) +5,
Sense Motive +4, Spot +2; Scribe Scroll, Skill Focus
(Knowledge (Arcana)), Widen Spell.
Possessions: 3,300 gp in gear.
Sorcerer Spells Known (6/7/4):
0th -- Acid Splash, Arcane
Mark, Disrupt Undead, Flare, Mage Hand, Read Magic.
1st --
Floating Disk, Magic Missile, Reduce Person.
2nd -- Acid
Arrow.






Everlahnne
female human Pal4: CR 4; Size M (5 ft., 8 in. tall);
HD 4d10; hp 32; Init +1; Spd 30 ft.; AC 11; Attack +4 melee,
or +5 ranged; SV Fort +7, Ref +5, Will +5; AL LG;
Str 10, Dex 12, Con 11, Int 7, Wis 12, Cha 16.Languages Spoken: Common.
Skills and feats: Hide +1, Knowledge (Geography) +0,
Knowledge (Religion) +3, Listen +1, Move Silently +1, Ride
+6, Spot +1; Blind-Fight, Improved Turning, Persuasive.
Possessions: 3,300 gp in gear.
Paladin Spells Per Day: 1.





barbarian
Tawn
female human Bbn5: CR 5; Size M (5 ft., 11 in.
tall); HD 5d12+20; hp 51; Init +2; Spd 40 ft.; AC 12; Attack
+9 melee, or +7 ranged; SV Fort +8, Ref +3, Will +1; AL CG;
Str 18, Dex 15, Con 18, Int 10, Wis 10, Cha 16.
Languages Spoken: Common.
Skills and feats: Climb +12, Hide +2, Intimidate +13, Jump
+11, Listen +0, Move Silently +4, Ride +8, Spot +0, Swim
+11; Persuasive, Power Attack, Quick Draw.
Possessions: 4,300 gp in gear.

 
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