Brury middle-aged with long black hair, inviting dark eyes, and a flirtatious personality.
Human (Medium Humanoid)
Rogue level 7 (skill points 110) Bluffer
Hit die: 0d8+7d6(24hp)
Init: 3
Speed: 30
AC: 15 +0 Leather, +0 Shield, none
(Dex +3, 0 Leather +2, Magic +2)
AC flat footed :12
AC Touch: 13
Base Attack/Grapple: 5/6
Attack: +8 (+1/+1) +1Dagger, punching 1d4+3 Crit(20-20)X3
or +8 Shortbow 1d6 Crit(20-20)X3
Full attack: +7 (+1/+1) Dagger, punching 1d4+2
or +8 Shortbow 1d6(range 70)
Space/Reach: 5/5
Special Attacks:
Sneak attack Sneak attack at an extra 4D6
Special Qualities:
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +2, Ref +8, Will +1
Abilities: Str 12, Dex 16, Con 11, Int 14, Wis 9, Chr 14
Skills: Bluff 14, Climb 11, Diplomacy 16, Disguise 14, Heal 4, Hide 15, Intimidate 16, Listen 9, Move Silently 15, Sense Motive 9, Tumble 13,
Languages: Common
Feats: Armour prof light, Blind-fight, Nimble Fingers, Persuasive, Simple Weapon Proficiency, Stealthy,
Alignment: Lawful Evil
CR: 7
MAGIC ITEMS (max value 7200)
Bracers of armour (+2) +2AC (4000gp)
Potion of Cure moderate wounds - (300gp)
Potion of Haste - (750gp)
Weapon Magic (+1) +1 to Hit +1 Dam (2000gp)
Total Value = 7050
Guild of Wenches
Rissandora Slightly plump with wide hips, short curly auburn hair, and emerald eyes.
Human (Medium Humanoid)
Bard level 5 (skill points 64) Dancer
Hit die: 0d8+5d6(17hp)
Init: 2
Speed: 30
AC: 16 +1 Leather, +0 Shield, +1 magical
(Dex +2, +1 Leather +3, )
AC flat footed :13
AC Touch: 12
Base Attack/Grapple: 3/4
Attack: +4 Rapier 1d6+1 Crit(18-20)X2
Full attack: +4 Rapier 1d6+1
Space/Reach: 5/5
Special Attacks:
Fascinate Can fascinate 1 creature + 1 every 3 levels
Special Qualities:
Bardic Knowledge Level + Int bonus
Bardic Music Can use songs once a day per level
Countersong May use bards perform for save vrs sound
Inspire Competence Competence on skill bonus = +
Inspire Courage morale bonus on charm, fear,attack, damage 1
Saves: Fort +3, Ref +8, Will +5
Abilities: Str 13, Dex 14, Con 11, Int 12, Wis 9, Chr 16
Skills: Balance 12, Concentration 12, Disguise 5, Escape Artist 9, Gather Information 9, Jump 11, Know local 1, Know nobility 2, Perform Dance 11, Sleight of Hand 10, Tumble 12, Use Magic Device 3, Use Rope 4,
Languages:
Feats: Armour prof light, Combat casting, Dodge, Shield Proficiency, Simple Weapon Proficiency, Skill Focus,
Alignment: Chaotic Neutral
CR: 5
Spells Known:
Bard
Spells
Level 0 () DC 13
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Message(Transmutation)[Language-Dependent ] X 1
V,S,F rng: Medium 100ft + 10ft / level Dur: 10 min./level
SV None Area: One creature/level
Open/Close(Transmutation)[ ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Will negates (object) Area: Object weighing up to 30 lb. or portal that can be opened or closed
Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Summon Instrument(Conjuration)[Summoning ] X 1
V,S rng: 0ft Dur: 1 min./level (D)
SV None Area: One summoned handheld musical instrument
Level 1 () DC 14
Cure Light Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Detect Secret Doors(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Hypnotism(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 2d4 rounds (D)
SV Will negates Area: Several living creatures, no two of which may be more than 30 ft. apart
Sleep(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Will negates Area: One or more living creatures within a 10-ft radius burst
Level 2 () DC 15
Enthrall(Enchantment)[Charm Language-Dependent Mind-Affecting Sonic] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 hour or less
SV Will negates; see text Area: Any number of creatures
Scare(Necromancy)[Fear Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 round/level or 1 round; see text for 'cause fear'
SV Will partial Area: One living creature/three levels, no two of which can be more than 30 ft. apart
Suggestion(Enchantment)[Compulsion Language-Dependent Mind-Affecting ] X 1
V,M rng: Close 25ft + 5ft/2 levels Dur: 1 hour/level or until completed
SV Will negates Area: One living creature
MAGIC ITEMS (max value 4300)
Cloak of resistance (+1) +1 saves (1000gp)
Ring of Protection (+1) +1AC (2000gp)
Total Value = 3000
Merchant's Guild
Ouhalla Thiddle
Gnome (Small Humanoid)
Expert level 2 (skill points 35) Merchant
Sorcerer level 3 (skill points 9) Sorcerer
Hit die: 0d8+2d6+3d4+15(29hp)
Init: 2
Speed: 20
AC: 13 +0 No Armour, +0 Shield, none
(Dex +2, size +1, )
AC flat footed :11
AC Touch: 13
Base Attack/Grapple: 2/-3
Attack: +2 Mace, light 1d4-1 Crit(20-20)X2
or +6 Sling 1d3+1 Crit(20-20)X2
Full attack: +2 Mace, light 1d4-1
or +6 Sling 1d3+1(range 50)
Space/Reach: 5/5
Special Attacks: Other +1 difficuly DC with illusionary spells,
Spell-like Abilities 1/day speak with animals(burrowing only),
Spell-like Abilities (CHR) 0th DC(13) 1/day dancing lights,
ghost sound, prestigation,
Special Qualities:
Low-light Vision , Other +1 attack vrs kobold and goblinoid,
Other +2 save vrs illusion, Other +4 dodge to AC against giant type,
Summon Familier 1
Saves: Fort +4, Ref +3, Will +7
Abilities: Str 8, Dex 14, Con 16, Int 12, Wis 12, Chr 16
Skills: Appraise 7, Bluff 9, Concentration 6, Craft 3, Diplomacy 7, Gather Information 6, Handle Animal 5, Hide 6.5, Know arcana 3, Know geography 1, Know local 1, Know nobility 1, Listen 3, Move Silently 2.5, Profession Merchant 7, Ride 2, Sense Motive 6, Sleight of Hand 6, Spellcraft 3, Spot 6,
Languages: Common, Gnome
Feats: Armour prof light, Point Blank Shot, Quick Draw, Simple Weapon Proficiency,
Alignment: Neutral Good
CR: 4
Spells Known:
Sorcerer
Spells
Level 0 (6) DC 13
Daze(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One humanoid creature of 4 HD or less
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Message(Transmutation)[Language-Dependent ] X 1
V,S,F rng: Medium 100ft + 10ft / level Dur: 10 min./level
SV None Area: One creature/level
Ray of Frost(Evocation)[Cold ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray
Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Level 1 (6) DC 14
Disguise Self(Illusion)[Glamer ] X 1
V,S rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Identify(Divination)[ ] X 1
V,S,M/DF rng: Touch Dur: Instantaneous
SV None Area: One touched object
Obscuring Mist(Conjuration)[Creation ] X 1
V,S rng: 20ft Dur: 1 min/level
SV None Area: Cloud spreads in 20-ft.-radius from you, 20 ft. high
MAGIC ITEMS (max value 3300)
Potion of Cure serious wounds - (750gp)
Potion of Cure serious wounds - (750gp)
Potion of Barkskin (+5) - (1200gp)
Total Value = 2700